tag:blogger.com,1999:blog-2414714454149868359.post3423115173034254730..comments2015-07-16T06:35:28.496-07:00Comments on tstellar dev blog: Bug Fixes for the sched-perf BranchTomhttp://www.blogger.com/profile/03694712739809885178noreply@blogger.comBlogger5125tag:blogger.com,1999:blog-2414714454149868359.post-34631699506381505722010-11-17T03:49:27.760-08:002010-11-17T03:49:27.760-08:00I tested it with OpenArena, Nexuiz and some other ...I tested it with OpenArena, Nexuiz and some other games on my RV530. I noticed no regressions, however I only see less than 1% improvement in fps.Fabiohttps://www.blogger.com/profile/02441404127053368651noreply@blogger.comtag:blogger.com,1999:blog-2414714454149868359.post-31538798837697791512010-11-17T00:16:50.879-08:002010-11-17T00:16:50.879-08:00Pavel:
If you send me the output of RADEON_DEBUG=f...Pavel:<br />If you send me the output of RADEON_DEBUG=fp,pstat from the good and the bad commit, I'll take a look at it.Tomhttps://www.blogger.com/profile/03694712739809885178noreply@blogger.comtag:blogger.com,1999:blog-2414714454149868359.post-8109922996412059782010-11-16T04:10:16.443-08:002010-11-16T04:10:16.443-08:00I did also some quick testing with my RV530 and it...I did also some quick testing with my RV530 and it looks very good, there is some noticeable speedup and it fixes fdo bug 31255, however it also breaks shadows in Unigine again (first bad commit: 73285160fc4013766213515855027652f4ff0d10). If you would like some more data send me an email, however it's OK for me if you merge your patches now and fix it after.Pavel Ondračkahttps://www.blogger.com/profile/15022612354942043720noreply@blogger.comtag:blogger.com,1999:blog-2414714454149868359.post-2636103974981914002010-11-15T15:17:24.086-08:002010-11-15T15:17:24.086-08:00I've tested it on my RV530. It works great so ...I've tested it on my RV530. It works great so far. <br />I didn't notice any regressions. Even better, almost all rendering glitches in Assassin's Creed are fixed now. The only remaining issue seems to be a vertex shader bug, but it also shows up with RADEON_NO_TCL=1 so it must be a glsl compiler problem.Anonymoushttps://www.blogger.com/profile/08964861608238449098noreply@blogger.comtag:blogger.com,1999:blog-2414714454149868359.post-66586116494594550402010-11-14T05:14:58.781-08:002010-11-14T05:14:58.781-08:00The shader size and the number of temporaries are ...The shader size and the number of temporaries are the two key attributes that impact shader performance in my opinion. Latency hiding works better if the number of temporaries is low.Marek Olšákhttps://www.blogger.com/profile/09360973106744255173noreply@blogger.com